Online multiplayer battles are one of the biggest draws for many gamers these days, and all manner of shooters and fighting games offer this as a standard feature. At present, the most successful tend to be shooters, but Ubisoft's For Honor may be about to change that forever.
The competitive battling system within For Honor will be built around the game's 'Art of Battle' mechanic; players will enter into duelling modes with one another as they attempt to target their enemy's weakness by judging their own strikes in time with the enemy's movements. Attacks can be launched from various directions, and precise timing coupled with tactical observations will be crucial to success.
In a generation where gamers and critics alike have lauded the free-flowing combat of a mere button-basher like Batman: Arkham Asylum, For Honor will be putting a whole new level on what we can expect melee combat to look like in modern games. It could take a while to get to grips with the nuances of the 'Art of Battle' system, but once we do it's not likely we'll accept anything less ever again.
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