Tuesday, April 5, 2016

Sony Computer Entertainment is Now Sony Interactive Entertainment

Sony executive Shawn Layden confirms that Sony Computer Entertainment has officially become Sony Interactive Entertainment, joining forces with Sony Network Entertainment.

Sony’s video game divisions have in general proved to be incredibly popular over recent years, with the PS4 standing as a retail powerhouse. However, behind the scenes the company is trying to improve matters even further. To assist with this, a new body known as Sony Interactive Entertainment has been formed. This new organization has been created out of two other bodies, namely Sony Computer Entertainment and Sony Network Entertainment. With the change taking place at the start of the new fiscal year, the formation of Sony Interactive Entertainment is meant to bring a new level of power to Sony in the video game sphere. Explaining the reasons behind the change on the official PlayStation blog, Sony executive Shawn Layden stated that Sony Interactive Entertainment has been created as a “global interactive entertainment powerhouse.” For the time being, it seems as though the change will not make a big difference for the gaming community. However, once the two bodies have been integrated, Sony hopes that there will be an added fluidity to the organization. With Layden explaining that there will now be a “unified PlayStation organization,” the parent company will perhaps be expecting to be able to take an even stronger, and more innovative, place in the market. sony-forwardworks-mobile-games-logo
Layden also gave some specific examples of some services that the newfound Sony Interactive Entertainment will try to emulate and improve upon. Citing PlayStation Vue and PlayStation Now as standout digital services, the executive specifically talked about Sony’s role in the “dynamic” world of gaming. What’s more, Layden has suggested that perhaps more will be done akin to the highly-anticipated PlayStation VR project. Speaking of Sony’s Virtual Reality headset, Layden now has a new role that could directly influence how developers create games for the peripheral. The executive is taking on the position of Chairman of Worldwide Studios alongside his role as President of Sony Interactive Entertainment America. This means that Layden will have more involvement with first party game development teams across Sony, potentially working with the likes of Naughty Dog and Guerrilla Games. Exactly how the formation of this new organization changes Sony’s gaming strategies remains to be seen. However, there have already been several changes taking place within Sony, such as the creation of a new mobile gaming studio and the ever-circulating rumors of an upgraded PS4. Who knows, perhaps with Sony Interactive Entertainment taking on a new philosophy, the notion of PS4 to Xbox One cross-platform play will become more than just a pipe dream. Source: PlayStation Blog
By
http://gamerant.com

Supercharged Robot Vulkaiser


It's the year 1977 and the evil Gogoh Army from space is attacking Earth! Japan (and the entire planet)'s only hope comes from the Supercharged Research Center, who developed the Combining Mecha Vulkaiser to fight against the invaders. Go, Vulkaiser! Restore peace to the Earth!
Supercharged Robot Vulkaiser, also spelled VULKAISER in all caps, is a Horizontal Scrolling Shooter developed by Astro Port (the makers of SATAZIUS) and released on Steam in Summer 2015. The game is made to be a huge pastiche of 70s and 80s Super Robots, especially Mazinger Z, Voltron and Voltes V (but there could be dozens of examples), complete with episode titles and big yellow English subtitles, in the form of a Bullet Hell shooter.
The basis of the gameplay is that at fixed points the Vulkaiser can combine with one of the other four Kaiser modules and gain new special attacks. You only have one life, and when one of the Kaisers is destroyed it is gone forever, but the robots are repaired in between levels, replenishing a bit of life.

Now is the time to combine the strength of five:


  • Adjective Noun Fred: Supercharged Robot VULKAISER. Because that's how you name a giant robot anime.
  • Anime Theme Song: You can listen to it on the official site. And you can sing along, too!
  • Bigger Bad: As it usually happens in this kind of anime, Roz is the leader of the Gogoh Army, but the real enemy and Final Boss is Gogoh himself/itself, a planet-sized monstrosity.
  • Bishōnen / Dude Looks Like a Lady: Roz, the leader of the Gogoh Army.
  • Bullet Hell: Especially noticeable in higher difficulty levels.
  • Cliché Storm: That's exactly the point.
  • Cyber Cyclops: Several enemy vessels and robots, most notably the first boss.
  • Destructive Savior: The skyscrapers in the first level will be damaged and destroyed by your bullets. You can't avoid it, but it wouldn't have changed anything anyway.
  • Five-Man Band: The VulFighters are one like in most mecha anime series, only here the fat guy is replaced by an old veteran, and the brooding cool guy by a brooding cool woman.
  • Foreshadowing: Level four is set in space, being Vulkaiser's travel from Earth to the Moon where the Gogoh base is located. At one point a fish-like shape appears in the background. It's Gogoh, the real Bigger Bad.
  • Human Aliens / Horned Humanoid: Prince Roz, possibly as a homage to Voltes V's Boazanian people.
  • Lighter and Softer: The game is much more colorful, campy and light-hearted than every other Astro Port shooter before or since.
  • Make My Monster Grow: A curious example. You always fight Roz on his mecha, but for the final showdown with him you fight... Roz himself, grown to Vulkaiser's size and shooting energy blades and other stuff.
  • Planet Eater: Vulkaiser destroys the Gogoh base on the Moon, but then Gogoh appears and swallows the Earth whole!
  • Recurring Boss: Roz usually shows up mid-level, piloting a different mechanical creature every time.
  • Rocket Punch: Vulkaiser's Missile Fist.
  • Smart Bomb: Every Kaiser module has a different Omega Weapon (not that one) to cancel the enemy bullets.
  • Spiritual Successor: Of sorts, to Geppy X. They both pretend to be an adaptation of a fictional old-school robot anime.
  • This Is a Drill: Drill Kaiser's weapon, and also the first boss' giant drill. Defeating him nets an achievement called "The drill that will pierce the heavens".
  • Two Girls to a Team: Kimiko Usui (pilot of the Needle Kaiser module and Professor Amamori's assistant) and Suzuna Jujo (pilot of the Drill Kaiser).
  • Unobtainium: Vulkanium, the material Vulkaiser is made of. Probably a nod to Mazinger Z's Japanium.
  • Womb Level: The sixth and last level is set inside Gogoh itself, and the enemies there are organic in nature.
  • You Killed My Father: Suzuna Jujo fights to avenge her parents killed by the Gogoh Army.
http://tvtropes.org


All April 2016 Video Game Releases

March has been and gone and so we roll into another new month filled with games to pass the days by. April looks set to bring some more big titles that fans are sure to be counting down the days to. So without further ado, let’s check out every game coming out this month.

Week One (April 1- April 9)

quantum-break-0009-720x720
April starts off with a couple of titles sure to have fans of all platforms intrigued. The Assassin’s Creed Trilogy Pack makes its way to Vita, while Dirt Rally has both Xbox One and PS4 racing fans testing their driving skills against the clock in Codemasters’ latest simulation game.
However, most of the attention for April’s first week will be focused squarely on the long-awaited, Quantum Break. The action-adventure third-person shooter from Remedy Entertainment will put players in the role of Jack Joyce who, in the face of companies and institutions designed to simply survive, you choose to fight. You can check out what we thought of Quantum Break in our review, here.
Check out the list of week one’s offerings below:
  • Organic Panic (Xbox One) – April 1
  • Stickbold! A Dodgeball Adventure (PC) – April 1
  • Green Game: Timeswapper (PC) – April 4
  • 1979 Revolution: Black Friday (PC, Mac) – April 5
  • Assassin’s Creed Chronicles Trilogy Pack (Vita) – April 5
  • Dead Star (PS4, PC) – April 5
  • Dirt Rally (Xbox One, PS4) – April 5
  • Enter the Gungeon (PS4, PC) – April 5
  • Europa Universalis IV: Mare Nostrum (PC) – April 5
  • Job Simulator (PC) – April 5
  • Lovely Planet (PS4, Wii U) – April 5
  • Quantum Break (Xbox One, PC)  – April 5
  • Skullgirls 2nd Encore (Vita) – April 5
  • Stickbold! A Dodgeball Adventure (PS4) – April 5
  • Kill to Collect (PC) – April 6
  • Letter Quest: Grimm’s Journey (Xbox One) – April 8
  • Stickbold! A Dodgeball Adventure (Xbox One) – April 8

Week Two (April 10- April 16)

Dark Souls III, April, games, release
Week two of April 2016 doesn’t intend to slow things down either, with a number of big titles releasing in order to tempt gamers to part with their cash. Dark Souls III kicks things off releasing on April 12 and giving fans another true test of their skills and patience. Ratchet and Clank, the game based on the movie, that’s based on the game, also releases the same day. Ratchet and Clank is a remake of the original game with some new little levels, weapons, and additions to make it feel similar to the movie.
Toward the end of the week is Bravely Second: End Layer on 3DS. Following on from the events of Bravely Default, players must survive foreboding dungeons and defeat enemies to rescue Agnès Oblige from the evil Kaiser Oblivion.
Check out the full list of week two’s releases below:
  • Dark Souls III (Xbox One, PS4, PC) – April 12
  • Ratchet & Clank (PS4) – April 12
  • Risk of Rain (PS4, Vita) – April 12
  • Stories: The Path of Destinies (PS4, PC) – April 12
  • Aurion: Legacy of the Kori-Odan (PC) – April 14
  • Code of Princess (PC) – April 14
  • Bravely Second: End Layer (3DS) – April 15

Week Three (April 17- April 23)

games, Wii U, release, 2016, star fox zero
Week three continues to keep the releases coming with something for almost every platform, only the 3DS misses out here. The PS Vita finally gets Axiom Verge after a long wait, and first-person exploration game, P.O.L.L.E.N, offers early Oculus Rift adopters the opportunity to explore outer space.
The big releases for week three, however, come to Wii U with Star Fox Zero and Star Fox Guard both releasing on April 22. Guard will have you keeping an eye on a ton of different video screens as you mow down waves of attacking robots with turret-mounted cameras in this Star Fox-themed tower defense game. Star Fox Zero, however, will have you entering the cockpit of the Arwing once again for some classic Star Fox action.
Check out week three’s releases below:
  • Axiom Verge (Vita) – April 19
  • Invisible, Inc. (PS4) – April 19
  • Melty Blood Actress Again Current Code (PC) – April 19
  • Pang Adventures (PS4) – April 19
  • Masquerade: The Baubles of Doom (Xbox One, PS4, 360, PS3, PC) -April 20
  • Megamagic (PC) – April 20
  • P.O.L.L.E.N. (PC, Rift) – April 20
  • Battlefleet Gothic: Armada (PC) – April 21
  • Rogue Stormers (PC) – April 21
  • Lumo (Xbox One, PS4, Vita, PC, Mac, Linux) – April 22
  • Star Fox Guard (Wii U) – April 22
  • Star Fox Zero (Wii U) – April 22

Week Three (April 17- April 23)

games, Wii U, release, 2016, star fox zero
Week three continues to keep the releases coming with something for almost every platform, only the 3DS misses out here. The PS Vita finally gets Axiom Verge after a long wait, and first-person exploration game, P.O.L.L.E.N, offers early Oculus Rift adopters the opportunity to explore outer space.
The big releases for week three, however, come to Wii U with Star Fox Zero and Star Fox Guard both releasing on April 22. Guard will have you keeping an eye on a ton of different video screens as you mow down waves of attacking robots with turret-mounted cameras in this Star Fox-themed tower defense game. Star Fox Zero, however, will have you entering the cockpit of the Arwing once again for some classic Star Fox action.
Check out week three’s releases below:
  • Axiom Verge (Vita) – April 19
  • Invisible, Inc. (PS4) – April 19
  • Melty Blood Actress Again Current Code (PC) – April 19
  • Pang Adventures (PS4) – April 19
  • Masquerade: The Baubles of Doom (Xbox One, PS4, 360, PS3, PC) -April 20
  • Megamagic (PC) – April 20
  • P.O.L.L.E.N. (PC, Rift) – April 20
  • Battlefleet Gothic: Armada (PC) – April 21
  • Rogue Stormers (PC) – April 21
  • Lumo (Xbox One, PS4, Vita, PC, Mac, Linux) – April 22
  • Star Fox Guard (Wii U) – April 22
  • Star Fox Zero (Wii U) – April 22
http://twinfinite.net

How an 18 Year Old Video Game and a Transgender Character Just Reignited Gamer Gate


In the late nineties, a wee company called BioWare existed on the margins, long before they were the nerd rock stars known for franchises like Mass Effect and Dragon Age. In 1998, they released a little video game called Baldur’s Gate, which revolutionized computer role-playing games, and set the stage for the modern RPGs that they are the ruling kings of. All the seeds were there in Baldur’s Gate: the vast and sprawling worlds, the intense and beautiful stories, the capacity to be good and evil and everywhere in between.
It was Dungeons and Dragons for the computer, which wasn’t a new concept, but it had never been done like this. A generation of tabletop gamers found the first video game that captured the essence and magic of what made tossing dice and making stories so intoxicating.
The gamers reading this know exactly what I mean. Those of you don’t, I know you’re thinking, right, video game, whatever. And I need to impress upon you that these are not the button mashing least common denominators of mental activity that you probably associate with games. These were novels delivered in a medium as different from the page as paper was from medieval oral sagas. One of the spin-off games called Planescape: Torment had over 800,000 words of text, as a point of comparison. I don’t mean computer code, I mean there were nearly a million words of text for you to read. That’s nearly twice as long as The Lord of the Rings.
The second game in the series, Baldur’s Gate II, introduced romances. That is, as part of the story, there were a number of other characters with whom your character could slowly develop relationships, have long philosophical conversations with, and yes, fall in love with in the game. It was controversial at the time, but it has become a fundamental part of Bioware’s games over the years. And it’s funny to look at in retrospect, to trace the slow progress. That first game with romance had three female characters (one good, one neutral, one evil) whom could be romanced by a male player character, but only one male character (and that one a particularly whiny jackass) who could be romanced by a female character. Fast forward to today, and Bioware routinely gets lambasted by Fox News with each game release since their games generally feature a half dozen love interests, some portion of which are bisexual so that there’s something for everyone’s inclination.
So after all these years, there’s still a ton of nostalgia for those original games. But computers being what they are, managing to keep an 18-year-old game actually running on new hardware can be challenging. Most games that old simply disappear into the ether, unmaintained and lost. It’s a tragedy that this newest art form is seeing its first generations vanish under the weight of abandoned copyrights and the obsolescence of old technologies. The Baldur’s Gate series has enough continued interest though that a company called Beamdog has gotten the rights to maintaining the game, releasing updates and new content over the last few years to guarantee that the games can still be run, and just last week released the first add-on chapter to the game in nearly two decades.
Yeah, I already bought it, downloaded, and installed it.
The expansion is currently sitting at a rating of only 3.6 out of 10 on Metacritic, and even lower on Steam (the video game service that a good portion of games are bought through at this point). Is it because the game is badly written, buggy, or otherwise bad?
Oh, of course not. It’s because the game features a transgender character. Beamdog banned about a jillion commenters from their forums after they practically melted down, and everywhere else games are talked about is on fire as well. There are hundreds of reviews giving the expansion a score of zero on whatever scale the particular rating service uses.
Sneers of the game being ruined by kowtowing to social justice warriors (a pejorative nonsensical in the same way as when the thugs in junior high thought calling someone “smart” was the height of insult), complaints that the company was forcing their politics on players, demands of how they were expected to explain this perversion to their children playing the game. And naturally all the variations on “I don’t have a problem with transgender people, but it’s not right to rub my face in it” and “my complaint isn’t with the transgender character but that she’s horribly written and only exists in order to check off a diversity checkbox for the SJWs”.
Sacre bleu! That sounds ever so terrible! Just how much of this 25-hour long expansion is taken up by this apparently dominating, pervasive, and ruinous character?
Mouse over video for audio
Four sentences of dialog.
If the player upon being introduced to this character asks why she changed her name, Mizhena replies: “When I was born, my parents thought me a boy and raised me as such. In time, we all came to understand I was truly a woman. I created my new name from syllables of different languages. All have special meaning to me; it is the truest reflection of who I am.”
OH SWEET GYGAX’S GHOST, THESE FOUR SENTENCES OF REPRESSION OF STRAIGHT DUDES IS TRULY THE WORST CRIME IN THE HISTORY OF HUMANITY. HITLER HIMSELF IS OFFENDED BY YOUR CRIMES, BEAMDOG, FOR SHAME, FOR SHAME.
Eighteen fucking years waiting, and when we finally get something new to play with, a new chapter in this story that some of us have played a dozen times over, it gets excellent critical reviews but gets annihilated in the user reviews because god fucking forbid there should be a fifty pixel tall character who says all of fifty words about her gender.
Beamdog themselves had a wonderful response:

beamdogResponse.png
But really, the best response was by a character in the game itself. Minsc, a delightfully low intelligence sweet brute of a man (whose best friend is a hamster named Boo, naturally), at one point in the game cracks “really, it’s about ethics in adventuring”.
Hey gamergaters, there’s really no need for all this vitriol and anger, after all, you’d be prettier if you smiled.

By Steven Lloyd Wilson
http://www.pajiba.com

Saturday, April 2, 2016

Alibaba launches world’s highest-paying eSports tournament


Chinese internet giant Alibaba has announced that it will be launching multiple eSports tournaments, including a series called the AliSports World Electronic Sport Games (WESG).

Starting this April [unofficial translation] with finals held in Shanghai in December, the Games will include competitions for Dota 2, Counter-Strike: Global Offensive, StarCraft 2: Legacy of the Void and Hearthstone. The total prize pool across all titles will reach $5.5 million (approx. £3.8 million), with further money expected to be added from crowdfunding sources.
The WESG prizes instantly make it the most high-paying tournament for CS:GO and one of the top competitions for Dota 2. These massive prize pools will attract leading global eSports teams, which in turn will draw huge online audiences.
The project will see AliSports, which has already invested $15.4 million in WESG, team up with YuuZoo, a Singaporean social networking company. YuuZoo currently operates e-commerce platforms in China. Under the multimillion dollar agreement, AliSports will pay YuuGames to organise and run WESG and manage the AliSports eSports Clubs Competition Center.
The partnership is planning to launch 1,200 eSports events this year across 15 cities in China – a country home to more than 100 million eSports fans and 440 million gamers.
On the launch of WESG, Daniel Zhang, CEO of Alibaba Group, commented: “Sports is a multibillion dollar business in China, with massive growth potential. That is why Alibaba is investing heavily in this vertical. Linking sport and technology enhances the quality of life.”
AliSports, the Chinese tech company’s newly established sports branch, was set up in September last year. The business was built to create an internet-enabled platform which could participate in different areas of the professional sporting industry, such as sports media, events and broadcasting.
Promoting health and fitness is a recent national agenda in China, with the government announcing plans over the last few years to develop the sports industry and grow its annual output to $813.87 billion by 2025.

By
https://thestack.com

Free for kids: learn to code and make a video game at YouthSpark camp


Join Microsoft for a free two-hour camp where participants will create and publish an interactive computer game. The camp is offered for K-12 students from 6-8 pm April 1 at the Microsoft store in Aventura Mall and from 4:30-6:30 pm April 4 at the store in Dadeland Mall.
During this camp, participants will be introduced to coding and game development with a focus on screen coordinates and other introductory programming concepts. By the end of this workshop, participants will be able to: • Describe a “computer program.” • Use the coordinate system to place game objects on the screen. • Follow a Touch Develop Tutorial to create an interactive game. • Get a glimpse at what programmers need to know to create games. Space is limited, so reserve your spot today.
Participants are asked to bring headphones for this camp.
Please note: The parent, legal guardian or authorized adult caregiver of every camp participant under 18 must sign a Participation Agreement on the first day of camp and remain in the Microsoft store for the duration of the event. While your child is in camp, parents can learn about online safety for their kids, try out a new Surface Book or Surface Pro 4, get a PC tune up, and more. Plus, all students get a 10% discount at the Microsoft Store
By Ana Acle-Menendez
http://miamionthecheap.com/


Current and future gamers at UC Irvine can soon unite at a new haven on campus with the launch this fall of the university's e-sports initiative.
And that's not all: Students recruited onto UCI's computer gaming teams will be eligible for 10 academic scholarships — same as if they were on, say, the basketball team.
E-sports, or electronic sports, are multiplayer video game experiences and competitions in which players can connect through a digital platform.
Under UCI's initiative, the Student Center's Zot Zone — a recreational space with pool tables, board games and karaoke — will be transformed into a state-of-the-art video gaming arena with PCs, a webcasting studio and a stage for in-person or online competitions in games such as League of Legends.

The point, according to UCI eSports' acting director Mark Deppe, is to convert a space that typically doesn't get much foot traffic into an attraction for gamers around the world, as well as interested spectators.
"A lot of us think [Zot Zone] is underutilized," Deppe said. "Now it'll be given more of a gaming arena purpose for casual recreational use and for competitive teams to have tournaments."
UC Irvine's gaming teams are student clubs under the umbrella of the Association of Gamers at UCI. They are not official teams sanctioned by the university.
"It has been a dream for many of us on campus that UCI recognize the importance of e-sports and create a space and a program that cater to the large community of gamers at the university," Jesse Wang, president of the Association of Gamers, said in a statement.
A recent survey showed that 72% of UCI students identify as gamers, according to a university news release.
UCI already offers a major in computer game science in the Donald Bren School of Information & Computer Sciences, where students learn programming, graphics and game design.
League of Legends and Super Smash Brothers are popular among gaming team members, some of whom play in national competitions.
Current and incoming students recruited to the teams will be able to get scholarships covering a portion of their college tuition, Deppe said.
"Think of it like an athletic scholarship," he said. "We'd recruit the best League of Legends player and have them compete for UCI."
The gaming arena is intended to attract players and spectators like UCI's Bren Events Center would with other sports, he added.
"This will help make UCI a school of first choice for people who are about gaming," Deppe said. "It'll help establish us as a leader in video gaming, offer scholarships to students and generate revenue in a way that an athletic program can do with ticket and ad sales revenue. Overall, it's a huge net benefit to the campus."
The new 3,500-square-foot arena, expected to open this fall, will be equipped by iBuyPower, a sponsor of UCI eSports, with 80 of its gaming PCs, loaded with popular video game titles.
"UCI has one of the top competitive gaming clubs in the nation and deserves top-of-the-line equipment," Darren Su, iBuyPower's vice president, said in a statement.
For more information about UCI eSports and recruiting, visit esports.uci.edu.
: Contact Reporter

http://www.latimes.com