For a while now, Dark Souls has been the litmus test of “hardcore.” A bright line between the casual mongrels and the real gaming stewards of the universe, an image helped none by the “Prepare to Die” ad campaign that has lived well beyond its syndication and into the actual title of one of the games. And it’s not a dishonest statement. You will die in Dark Souls. It is hard. But it isn’t impossible. Or, in my opinion, terribly difficult.
It’s a seemingly paradoxical standpoint if you consider “challenging” and “difficult” to be the same word. While I find Souls games to be incredibly challenging, I don’t find them to be difficult. I find Call of Duty to be difficult. Somewhere along my gaming lifetime, my ability to line up twitch reflex headshots waned as my strategy gaming micromanagement waxed. I’m not going to be one of those self-righteous assholes that thinks there’s something inherently superior about more “intellectual” games like The Walking Dead, Civilization, and Fez. These are just games that I prefer.
Dark Souls has always met my sweet spot between the contemplative and the reactive. It requires a decent amount of spot reflexes to properly dodge/parry/block all of the attacks, but also requires you to learn the pattern. Not only must you master the wind-ups and follow-throughs of your foes furious flurries, but also your own. Run out of stamina, and you’re fucked. It’s certainly tough, but not the sisyphean torment that a lot of people pretend it is. I mean, I beat most of them drunk.
The reality of Dark Souls has never been the myth of “ultra-brutal” that many perpetuate. For those on the periphery, the circulated meme will always be a picture of a broken controller and “WELCOME TO DARK SOULS, GIT GUD LUL!” For fans, it’s all about praising the sun, uncovering all of the covenants, beating the Pursuer your first try, and finally backstabbing Havel enough times without getting your skull crushed in. It’s not a torture, but a rapturous journey, a series of joyous achievements whose peaks are unmatched in other titles.
I’ve had whole relationships less satisfying than beating this stupid asshole’s shiny metal face in.
This isn’t me heaping major shit on Dark Souls III. There are much worse things than being basically just Dark Souls. There’s an entire industry based on being basically just Dark Souls, and I’m fine with that. At its core, it’s still the high stakes, fast and fluid combat that I love. It’s still the same vague, mysterious world that just begs to be picked apart. The foes are still menacing, options vast, arsenal unique, and deaths punishing. I still love this game. Just not as much as the rest.
Although, as you can tell from all my pictures, I love the shit out of the Fume Ultra Greatsword.
After making your way through a handful of undead, you immediately face your first wyvern (think dragon). He’s not a boss, and functions as a living trap that must be figured out and avoided. This is not a daunting task. Even if you can’t figure out his simple, “spray fire, take a nap, repeat” pattern, he only does little piddles of damage that can easily be healed through. It’s clearly much of a less dick move than The Bridge Wyvern, but the parallel is clear. As a method for introducing the character to the concept of “expect anything at any time,” it’s more forgiving. It’s also way less memorable.
I wonder if I can resist the urge to pick up all the items sitting in his blast radius. *SPOILER ALERT* I couldn’t.
It’s a point that I feel will be contentious with fans. The environments are more varied, but it comes at the cost of world cohesion. When you take a step back and look at it as a whole, you can see the threads holding everything together. It wasn’t until my second playthrough that I realized the shattered bridge I had to teleport across earlier is actually a zone you travel to later. As a world, it is certainly tied together. It just pales in comparison to the interconnected world of the first Dark Souls. There are instances of hidden keys leading to spiral staircases that lead back to an unopened door in a previous level, but the entire map of Dark Souls was an interconnected system of veins and arteries crisscrossing through the world to make it a living, breathing organism. Dark Souls III is a series of large, open, and interesting hubs.
The imagery depicts a massive scale without delivering. You’ll travel the walls of that castle in the distance, but only briefly.
Which is perfect for me, who employs more of a “you’ll be in a world of hurt when I finally waddle over to get you!” tactic
That isn’t to say the world lacks its own identity. While Dark Souls had a lonely, dead world feel, Dark Souls III is rich with decay. It feels a bit more like Bloodborne, full of body horror, wailing tortured souls, and otherworldly creatures just beyond your reach. Powering yourself up with an “Ember” is the replacement to restoring your “Humanity,” and causes your skin to crack and flake revealing a flame within. It’s a momentary, fickle spark of light in a world extinguished. In this descent into ashes, the world is more alive in its undeath, just like a long dead corpse now bloated with maggots wriggles and breaks down.
Yoel of Londor is a particularly pitiful character. Of all the NPCs struggling through, his gnarled hands and hunched back tell the greatest story of struggle.
I have to remind you that I’m rating this on a scale of Dark Souls. As a game, it’s still great, and one I’d almost universally recommend. The polished combat and smoother difficulty curve will bring in plenty of new fans, and I seriously doubt it will ostracize any old ones. I liked all the changes, and it’s clear that the future of the series is somewhere along these lines. I just can’t ignore that for a series that has sucked hundreds of hours out of me, the twenty hours that it took me to beat Dark Souls III are almost all ephemeral. If I close my eyes, I can see the route through Undead Burg, into the Depths, down through Blighttown, and into the Quelaag fight on the inside of my eyelids. When I have to look up on the wiki to remember the bosses, Dark Souls III has done something wrong. It’s a game you will play and likely love. Hopefully, it will inspire you to play the rest of the series. We can always use more sunbros praising
http://www.dreadcentral.com
No comments:
Post a Comment